Major companies selling VR headsets provide warnings about how to use the products safely, and recommend keeping small children from using them. — Image by kues1 on Freepik
The 20-something man walked into Stanford Health Care’s emergency department suffering from a common injury with an uncommon – but growing – cause: He broke his hand while flailing around in a virtual world.
Wearing a virtual-reality headset that immersed him in a computer-generated environment, the man had “gotten a little too enthusiastic” and punched a wall, said Dr Ryan Ribeira, assistant medical director of the Stanford Emergency Department, who treated the patient.
