Solitary walks during the coronavirus pandemic made the creative lead of Keeper think about what paths evolution might take after humanity has left the scene. — Double Fine Productions
Early into Keeper, an electric feeling crept over me that I recognised as the shock of the new. The studio Double Fine specialises in offbeat video games whose gallery of characters includes psychic explorers, working ghosts and a jet-propelled head.
But none of its past creations left me so happily unmoored, struggling at times to digest what I saw happening onscreen: the bizarre creatures, botanical puzzles, whimsical painterly shapes and riotous colours.
