The architects of ‘Hades’ strive to bewitch gamers again


Rao (left) and Kasavin at the offices of Supergiant Games in San Francisco on May 2, 2024. Rao and Kasavin have been with Supergiant Games from Bastion, its debut success, to Hades II, the anticipated sequel it released this month. — The New York Times

SAN FRANCISCO: When Supergiant Games was wrapping up Hades, a mythologically rich hack-and-slash dungeon crawler it had spent more than three years developing, the studio concluded it was not quite done. The game’s premise of being trapped in hell, which particularly resonated during the pandemic, had opened paths to untold stories about Greek lore.

It needed a sequel.

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