Novels and movies offer closure. Video games should too.


A scene from 'Shadow of the Colossus'. The industry's shift toward live service games that are updated for years has studios unwilling to embrace the power of mortality. — Handout via TNS

Twenty years ago, while the credits rolled on Shadow Of The Colossus, I left my PlayStation 2 console powered on and took a somber lap around my neighbourhood.

I had just defeated the last of the game’s 16 colossi before being violently flung across the desolate battlefield. The game’s themes of sacrifice, obsession and the morality of violence stitched together an unforgettable narrative.

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