‘Blizzard 2.0’ storms in to make the games Blizzard no longer wants to


Without the best-selling brands, like Warcraft (pic) and Overwatch, and fan goodwill that Blizzard has built since its founding in 1991, going indie is a risk. But the startups are getting support from venture capitalists eager for a shot at the kind of revenue Blizzard’s parent company, Activision Blizzard Inc, generates. — Blizzard

In recent years, a stream of developers and executives from top video game publisher Blizzard have left to create their own studios, seeking the creative freedom and autonomy they feel is no longer possible at a company chasing mega hits.

Now an alumni network, affectionately dubbed Blizzard 2.0 by some in the gaming community, has sprung up in Irvine, California, the same town where Blizzard has a sprawling campus. Hundreds of ex-employees, including the company’s co-founder and chief executive officer for decades, have spread out there across a half a dozen independent studios.

Subscribe now to our Premium Plan for an ad-free and unlimited reading experience!
   

Next In Tech News

California governor vetoes bill banning robotrucks without safety drivers
X social media's India, South Asia policy head Gupta resigns-sources
Nasa�technology can spot wine grape disease from the sky. The world’s food supply could benefit
As California fires worsen, can AI come to the rescue?
Raw meat-eating Liver King and other health influencers face mounting lawsuits
Scientists say they’ve used AI to decipher the language of chickens
Oracle spends more than $100 million on Ampere chips
US Supreme Court extends pause on order curbing Biden social media contacts
Arm and Instacart add to losses after lukewarm analyst reports
KKR asks Telecom Italia to extend deadline for grid bid

Others Also Read