Blending reality with fiction in video game horror


Last year’s Alan Wake 2 enhanced its sense of terror with the frequent use of live-action sequences – in cut scenes and jump scares – to blur the line between what is real and what is not. — Remedy Entertainment

It is a video game horror renaissance.

Blumhouse Productions, the movie studio behind Paranormal Activity and The Purge, has started a gaming label. Independent developers are drawing inspiration from the original PlayStation and Nintendo 64 eras for low-fidelity shock value. And major studios are remaking classic titles in the Resident Evil and Silent Hill franchises.

Uh-oh! Daily quota reached.


Experience an ad-free unlimited reading on both web and app.


Follow us on our official WhatsApp channel for breaking news alerts and key updates!

Next In Tech News

Model behaviour: India's anti-cruelty robot elephants
Report: Scam calls in Malaysia skyrocketed by 82.81% in 2024
Bank staff trained to spot ‘red flags’ prevent RM12.4mil in fraudulent transfers
Why a Chinese gadget company can make an electric car and Apple can’t
Who's still playing Pok�mon Go? Ask any of the 48,000 people at this Rose Bowl event
Xiaomi 15 Ultra boasts 200-megapixel Leica camera, pre-order starts�from�RM5,199
Disney’s Hulu crashes during Oscars as thousands locked out
How cyber criminals steal cryptocurrency
UK launches investigation into TikTok, Reddit over children's personal data practices
Microsoft retires Skype, Internet call pioneer

Others Also Read