China’s eSports market tops 100bil yuan for the first time after official recognition boosts prospects


By Josh Ye

There are 470 million eSports consumers in China, with about 76% being male, according to iResearch. Mobile eSports games and PC games accounted for 47.2% and 24.7% of total revenue respectively. — SCMP

eSports revenue in China grew 25% year on year to reach 117.5bil yuan (RM71.45bil) in 2019, boosted by official recognition of the sector, according to iResearch Consulting Group.

The Shanghai-based research firm reported that eSports revenue, including income generated by games, tournaments and merchandising, passed the 100bil yuan (RM60.81bil) milestone for the first time. The market is expected to rake in more than 165.1bil yuan (RM100.40bil) in revenue by 2021.

Limited time offer:
Just RM5 per month.

Monthly Plan

RM13.90/month
RM5/month

Billed as RM5/month for the 1st 6 months then RM13.90 thereafters.

Annual Plan

RM12.33/month

Billed as RM148.00/year

1 month

Free Trial

For new subscribers only


Cancel anytime. No ads. Auto-renewal. Unlimited access to the web and app. Personalised features. Members rewards.
Follow us on our official WhatsApp channel for breaking news alerts and key updates!
   

Next In Tech News

This AI-focused chip is powered by light
Study warns users about health information on TikTok
Apple renews talks with OpenAI for iPhone generative AI features, Bloomberg News reports
Google plans $3 billion data center investment in Indiana, Virginia
X tells Brazil court 'operational faults' allowed blocked users to remain active
TikTok general counsel to step down, will focus on fighting US law
Google asks court to throw out US advertising case
Apollo, KKR and Stonepeak to invest in JV to fund Intel's Ireland facility, Bloomberg reports
Televisa to merge its satellite TV, cable units 'as soon as possible'
EU's Vestager meets French tech firm Mistral AI amid competition concerns

Others Also Read