VR headset owners only use their devices six hours a month on average: study


  • TECH
  • Thursday, 16 May 2019

An attendee wears a Sony Corp. Playstation virtual reality (VR) headset during the Game Developers Conference (GDC) in San Francisco, California, U.S., on Wednesday, March 21, 2018. The GDC is the world's largest professional game industry event that brings together game designers, programmers, artists, producers, and business professionals in the global game development community. Photographer: David Paul Morris/Bloomberg

LOS ANGELES: The typical virtual reality (VR) headset owner spends only about six hours a month using their device, according to a new IDC report. 

One of the top use cases for VR continues to be gaming, with 72% of respondents polled by IDC saying they played a VR game in the past three months. 

Limited time offer:
Just RM5 per month.

Monthly Plan

RM13.90/month
RM5/month

Billed as RM5/month for the 1st 6 months then RM13.90 thereafters.

Annual Plan

RM12.33/month

Billed as RM148.00/year

1 month

Free Trial

For new subscribers only


Cancel anytime. No ads. Auto-renewal. Unlimited access to the web and app. Personalised features. Members rewards.
Follow us on our official WhatsApp channel for breaking news alerts and key updates!
   

Next In Tech News

EU court adviser backs data privacy activist Schrems in Meta fight
Spotify says Apple has rejected its app update with price information for EU users
Amazon to invest $11 billion in Indiana to build data centers
IBM falls as enterprise-spending constraints choke consulting demand
US agency to vote to restore net neutrality rules
India's Tech Mahindra misses Q4 revenue view on weak communications segment
Explainer-Where are Wall Street's analyst notes on Trump's Truth Social?
AI spending worries cast gloom over Alphabet, Microsoft
Electric cars and digital connectivity dominate at Beijing auto show
Most global tech leaders see their companies unprepared for AI

Others Also Read