An attendee wears a Sony Corp. Playstation virtual reality (VR) headset during the Game Developers Conference (GDC) in San Francisco, California, U.S., on Wednesday, March 21, 2018. The GDC is the world's largest professional game industry event that brings together game designers, programmers, artists, producers, and business professionals in the global game development community. Photographer: David Paul Morris/Bloomberg
LOS ANGELES: The typical virtual reality (VR) headset owner spends only about six hours a month using their device, according to a new IDC report.
One of the top use cases for VR continues to be gaming, with 72% of respondents polled by IDC saying they played a VR game in the past three months.
