Warframe documentary charts spectacular rise


  • TECH
  • Tuesday, 27 Mar 2018

Players become nimble, powerful, and highly customisable space ninja in Warframe. — AFP Relaxnews

With the fifth anniversary of free, glossy sci-fi adventure Warframe on March 25, the documentarians at Noclip have released a two-part survey of the game's humble origins and spectacular rise.

As Noclip's documentary tells it, Ontario-based Warframe developer Digital Extremes was on the brink of collapse when it set sail on board a supremely ambitious project; free, high quality, and a self-publishing debut.

It was, in the words of studio founder James Schmalz, "a real hail mary" and, as newcomers to the free-to-play arena, senior staff were in serious danger of walking straight into a number of studio-scuppering blunders. In fact, they very nearly did.

Had they broken the cardinal rules of free-to-play and, with that, their chance of building a loyal audience?

Were they guilty of making, even if unintentionally, what was nothing more than a digital slot machine?

And, if they were driving Warframe and its studio straight into a cliff, how could they possibly turn it around?

The two-part Warframe Documentary takes viewers inside Warframe, its studio, and the founder's career beginnings, charting out the story of how a team, once cripplingly dependent on outsourced work for famous studios, managed to establish itself as an independent force at the very last moment.

One of the key factors was that a core of early Warframe fans responded to its concept pitch and basic demo with wild enthusiasm, backing it with a commonly inadvisable generosity and commitment to match the studio's own passion for the project.
In turn, Digital Extremes leaned into supporting that nascent community, making features out of bugs that players had latched onto, steering away from disliked pay-to-win mechanics in favour of cosmetic upgrades, and deploying regular free expansions, both big and small, to keep new players coming in and keep veterans engaged.

It has an annual fan convention called TennoCon, a weekly show, an in-game market for community artists, and a policy of breaking up routine with surprising announcements or unanticipated new directions.

"How do you treat boredom? With ambition," says Rebecca Ford, Live Ops & Community Director. "You need shock and awe. Sometimes you need a new flavour. You need to try."

Warframe is available to play on PlayStation 4, Xbox One and Windows PC. — AFP Relaxnews

The Star Festive Promo: Get 35% OFF Digital Access

Monthly Plan

RM 13.90/month

Best Value

Annual Plan

RM 12.33/month

RM 8.02/month

Billed as RM 96.20 for the 1st year, RM 148 thereafter.

Follow us on our official WhatsApp channel for breaking news alerts and key updates!

Next In Tech News

'Just the Browser' strips AI and other features from your browser
How do I reduce my child's screen time?
Anthropic buys Super Bowl ads to slap OpenAI for selling ads in ChatGPT
Chatbot Chucky: Parents told to keep kids away from talking AI dolls
South Korean crypto firm accidentally sends $44 billion in bitcoins to users
Opinion: Chinese AI videos used to look fake. Now they look like money
Anthropic mocks ChatGPT ads in Super Bowl spot, vows Claude will stay ad-free
Tesla 2.0: What customers think of Model S demise, Optimus robot rise
Vista Equity Partners and Intel to lead investment in AI chip startup SambaNova, sources say
Apple plans to allow external voice-controlled AI chatbots in CarPlay, Bloomberg News reports

Others Also Read