Finas promotes digital technology via e-sports

KUALA LUMPUR: In a bid to develop and digitalise content, the National Film Development Corporation Malaysia (Finas) has brought e-sports to the Communications and Digital Ministry booth in conjunction with the Madani Government One Year Anniversary Programme.

Held at the grounds of the National Stadium in Bukit Jalil, Finas assistant promotions director Azrina Zainal Abidin said that the e-sports activity was organised under the Mediatheque unit, which oversees the Museum of Moving Images.

"Through e-sports, we are bringing the X-Box video game, a virtual bowling game that utilises the virtual reality (VR) method. The aim is to bring visitors closer to the world of virtual games, develop creative content and attract more visitors," she told Bernama.

She said those interested in viewing film-related materials and the latest technology can also visit the museum at Finas Petaling Jaya, Selangor.

In addition, Azrina said Finas has also included two popular actors, Naim Daniel and Izzue Islam, in the programme for the meet-and-greet session.

"We are also showing promotional screenings of six local films that will be shown throughout this month, namely Abang Adik, Syaitan Munafik, Syif Malam, The Lord Musang King, Sayu Yang Syukur and Namatai: Kinabalu With Love," she said.

One visitor to the three-day event, which began on Dec 8, Wong Leong Kit, 48, described the opportunity to play virtually as a new and enjoyable experience.

"I usually only play virtual video games, PlayStation two and three... I've never played anything like this before," he said.

At the same booth, Digital Nasional Berhad (DNB) offered a real-life experience of the 5G education to raise public awareness.

DNB 5G Experience Centre manager Erika Hana Putri said that 5G connectivity not only helps with a more effective and interesting remote learning experience for students from rural and remote areas but can also boost economic growth.

"Lessons delivered using augmented reality (AR)/virtual reality (VR) tools can make learning more experiential as AR/VR helps students understand subjects better by bringing theoretical concepts to life... AR/VR can also be used for teacher training," she added. – Bernama

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 Finas , DNB , AR , VR , Digital , e-Sports


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