STUDENTS should question whether their actions are fair and respectful, rather than automatically accepting behaviour that helps them achieve their objectives in a game, say national esports medallists.
Gan Hong Ming, who competes in the survival game Identity V, said winning should never justify violence, bullying or disrespect towards others.
“Schools can help students develop this sense of accountability by incorporating esports activities into learning, with clear rules on fair play, teamwork and respectful communication.
“Teachers and coaches should remind students that being a good player means treating others well, not just possessing strong gaming skills,” he said.
He added that esports could help students learn about the risks of excessive gaming and online bullying.
“With proper guidance and rules, esports can be a positive learning experience,” he said.
Farish Luzman, who competes in the video game eFootball, suggested that schools organise esports activities and tournaments to teach students teamwork, sportsmanship and responsibility.
“Teachers should also remind students that their behaviour online is just as important as their conduct in real life,” he said.
He added that esports could teach young people to manage their emotions, accept defeat and respect their opponents.
“At the end of the day, being a good player isn’t just about winning, but also about your attitude and how you treat others,” he said.
Farish and Gan represented Malaysia at the 2026 Asian Games in Aichi-Nagoya, Japan, in September.
Farish and his teammate Hakimin Muhammad Hariz Hazmi won silver in eFootball, while Gan captained Malaysia’s Identity V team to a bronze medal in the semi-finals.
Farish also highlighted the importance of balancing gaming with academic responsibilities.
Gaming, he said, could teach students to work towards their goals, but should not come at the expense of their studies.
“Schools can support esports while setting clear rules and making sure students balance gaming with their education,” he concluded.
