
A scene from the video game Bloodborne. A recent book argues that Bloodborne, a Gothic game that features beast hunters hacking up werewolves and aliens with giant saws, shares much in common with modernist works of the early 20th century. — FromSoftware via The New York Times
Most big-budget video games work hard to appeal to a broad player base. Boot up The Last Of Us: Part II and Red Dead Redemption 2 and you will be treated to cinematic introductions that neatly outline mechanics and plot, spelling out details with lengthy tutorials and exposition-laden dialogue.
Bloodborne, which is celebrating its 10th anniversary this year, took a drastically different approach: It dropped gamers into the deep end and ignored their cries for help.