‘Mario Kart Tour’ shows promise of mobile hit for Nintendo

  • TECH
  • Sunday, 26 May 2019

The launch screen of Nintendo Co.'s Super Mario Run mobile game is arranged for a photograph on an Apple Inc. iPhone in Tokyo, Japan, on Thursday, Dec. 22, 2016. The game, released for Apple devices on Dec. 15, features the company's iconic plumber running across a scrolling landscape to rescue Princess Peach. Photographer: Kiyoshi Ota/Bloomberg

Nintendo Co remains bereft of a monster smartphone hit more than four years after a much-ballyhooed entry into mobile gaming. The wait may finally be over. 

Mario Kart Tour, scheduled to launch this summer, has had gamers in a tizzy since it was announced in early 2018. Not only is the franchise one of the best-known racing series in videogames, it’s regarded as the Nintendo title most suitable for smartphones in terms of controls, opportunities to make money off users and features to hook mobile players. 

But investors remain cautious, given Nintendo’s patchy track record in mobile and the fact that Tour was already delayed once. That’s why most Wall Street analysts have excluded it from their profit estimates for this year, leaving a lot of upside. Should the game become a bona fide hit, that could be key to sustaining this year’s 32% stock rally. 

While the company has yet to release a single screen-shot of the game, Bloomberg News scored a seat in a closed beta test that kicked off Tuesday. After putting the title through its paces, here are our early impressions. Typically, not all content is included in beta or trial versions, and game elements may change before a full release. 

Look and feel 

The app tries to capture the experience of a console with polished graphics, sound and design. Anyone familiar with the series should feel right at home. 

Controls have been simplified for one hand on a mobile screen. Racers move forward automatically, so users just pull the screen left or right to control direction, or tap to deploy items. It’s well-designed and doesn’t get in the way of gameplay. 

Most of the popular characters are featured, including Mario, Luigi, and even Larry Koopa. The courses are inspired by prior Mario Kart games and older players will get a big hit of nostalgia when encountering Boos on the Luigi’s Mansion course, or trains running through Kalimari Desert. 

Keep you coming back? 

Super Mario Run, which debuted in 2016, appeared to bore some users after minutes, but Mario Kart Tour’s beta version offers more content. Players can unlock roughly 50 courses, 30 drivers, 20 karts and 10 gliders. Each one comes with bonus areas, progression levels and customisation options. 

While some players in the beta test seem to be controlled by bots, others appear to be real people. Nintendo declined requests to clarify whether bots were part of the beta, but the company is expected to let people race each other when the game is formally released. Races get harder as users unlock faster speeds, which could keep players coming back. 

That should be a relief to investors and gamers, who worried that Tour could be watered down. Nintendo executives have said they see mobile games as a way to funnel players toward a Switch console where they can enjoy the full experience, but that doesn’t seem to be the case with Tour. 

Show me the money! 

Nintendo has gone all-in on monetising Mario Kart Tour, with one analyst calling the approach "pretty hardcore”. 

Content is unlocked by racing, but the game limits users to a handful of races every 15 minutes. That nudges them to pay to unlock more play time. It shouldn’t be too severe for casual gamers, but heavy users will likely need to pay up. 

What’s more, each course gives some characters an advantage that makes it easier to win. But characters are unlocked through gacha, a gambling-like mechanism where users can’t select their reward. Also known as loot boxes, it nudges players to spend real money for more opportunities to unlock the racer they want. 

Investors will likely celebrate the money-heavy design but gamers are voicing displeasure on social media. In particular, being able to buy advantageous racers brings Nintendo into dangerous territory called "pay-to-win”. Electronic Arts Inc faced a huge backlash in 2017 after including pay-to-win in a Star Wars title. 

Overall, early impressions indicate Nintendo has a hit on its hands. Tour is a well-built mobile game with plenty of content to engage gamers. If Nintendo can push the competitive angle, including ways to lengthen the learning curve, it could keep gamers coming back. 

That formula has been proven to work well. QQ Speed, a mobile game from Tencent Holdings Ltd. that borrows heavily from the Mario Kart franchise, has grossed at least US$617mil (RM2.58bil) since late 2017, according to Sensor Tower analyst Randy Nelson. Mario Kart Tour could earn US$1bil (RM4.18bil) a year, research firm NewZoo estimated last year. – Bloomberg

Article type: metered
User Type: anonymous web
User Status:
Campaign ID: 1
Cxense type: free
User access status: 3

Did you find this article insightful?


Across the site