Virtual reality makes splash, but not ready for prime time


Most of the VR offerings on the show floor were aimed at gamers, notorious early adopters of tech the provides intense play.

Virtual reality showed off its spectacular side at the Consumer Electronics Show this week, whisking people onto hockey arenas, baseball fields and even into the Internet with animated film trouble-maker Wreck-It Ralph.

But even with the impressive visuals, VR appeared to be in the slow lane toward mass adoption, according to analysts and industry attendees at the massive technology trade show. ”VR is not dying or failing; it is continuing to progress well,” said Dan O’Brien, Americas region general manager at Taiwan-based HTC, which makes Vive virtual reality gear. ”We see the gap between how people are using VR and how they use their other computing devices, and we are working really hard to solve for those things so we can really bring it to mass market adoption.”

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