The Malaysian office of Netherlands-based developer Streamline Studios worked on creating the world, stages and characters, says Streamline Studios chief product officer Stefan Baier.
It took Streamline more than a year to complete its part of the project, says Baier, who now has more than 100 Malaysian designers under the studio’s roof.
“Malaysia is a great environment for making games as it has a good supply of trained talents and support from the industry body, MDeC (Multimedia Development Corporation),” he says.
“Having a government and community which actually cares is rare. I come from Germany and it doesn’t care while in the Netherlands the funds are being cut, and it’s not going to happen in the United States.”
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