Hate messages can be easily woven into the conversation between gamers since, contrary to stereotypes, many gamers are highly engaged in real-world issues. — 123rf
CONSIDERING Malaysia’s youthful demographic and high Internet usage, what factors might make Malaysian youth particularly susceptible to radicalisation through gaming platforms?
South-East Asia Regional Centre for Counter-Terrorism (SEARCCT) says the matter revolves around a key concern, which is the normalisation of toxicity in gaming culture.
