IN an age where children are growing up with screens, game-based learning (GBL) is a practical approach to re-engage students and make knowledge stick – sometimes quite literally, with marbles, dice, or cardboard cards in hand.
According to Universiti Malaya (UM) Engineering Faculty Assoc Prof Dr Mas Sahidayana Mokhtar, the best learning happens when students switch between interactive screens and hands-on, social gameplay.
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education
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GBL
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children
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screens
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interactive
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hands-on
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cognitive flexibility
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STEM
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congkak
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hematology
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collaboration
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