
Some 32 million people were paying for cloud gaming services last year out of a gaming population of more than three billion, according to Newzoo, a data analysis firm. — AFP Relaxnews
PARIS: Technology firms have long dreamt of shifting gamers away from cumbersome consoles and physical purchases to subscriptions and virtual access – essentially a Netflix for video games.
However, on Wednesday (April 26) the UK’s antitrust regulator blocked Microsoft's purchase of Activision largely because it had the potential to kill competition in the still developing “cloud gaming” sector.
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