Going beyond the game: Gamification in rehabilitation


Fariz (left) training stroke survivor Md Zin to use the MRVR equipment, with the help of Md Zin's family’s. — Courtesy Digi

AS games become a part of our everyday life, developers are turning them into tools for teaching and rehabilitation.

Facing the reality of a worldwide pandemic, Moocho Brain co-founder Khail Santia created the game In The Time Of Pandemia to teach players about crisis management.

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Learning , Rehabilitation

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