Going beyond the game: Gamification in rehabilitation


Fariz (left) training stroke survivor Md Zin to use the MRVR equipment, with the help of Md Zin's family’s. — Courtesy Digi

AS games become a part of our everyday life, developers are turning them into tools for teaching and rehabilitation.

Facing the reality of a worldwide pandemic, Moocho Brain co-founder Khail Santia created the game In The Time Of Pandemia to teach players about crisis management.

Limited time offer:
Just RM5 per month.

Monthly Plan

RM13.90/month
RM5/month

Billed as RM5/month for the 1st 6 months then RM13.90 thereafters.

Annual Plan

RM12.33/month

Billed as RM148.00/year

1 month

Free Trial

For new subscribers only


Cancel anytime. No ads. Auto-renewal. Unlimited access to the web and app. Personalised features. Members rewards.
Follow us on our official WhatsApp channel for breaking news alerts and key updates!

Learning , Rehabilitation

   

Next In Tech News

Snap shares jump nearly 30% after Q1 beat
Alphabet, Microsoft shares jump as investors cheer AI investment
Rescue pup to meme star: The real-life ‘Dogecoin’ dog
Elon Musk is once again richer than Mark Zuckerberg as fortunes reverse
GPS bracelet places 18-year-old at the scene of 11 different break-ins, US cops say
Cat hides in Amazon return package – then ends up in California 700 miles from home
Shopee: Be wary of SMS scams asking for your personal info
Analysis-Tesla's plan for affordable cars takes page from Detroit rivals
ByteDance prefers TikTok shutdown in US if legal options fail, sources say
Amazon’s Jeff Bezos, Andy Jassy deleted chats amid FTC antitrust probe

Others Also Read