eSports makes a deal with Nielsen to measure its audience


An investigation by gaming site Kotaku examined reports that large eSports events, such as the League of Legends World Championship, attract a lot more viewers than traditional sports highlights like the Super Bowl. — AP

The eSports industry, notorious for its lack of reliable streaming viewer figures, is trying to get its act together and provide third-party ratings to make its broadcasts attractive for rights buyers and advertisers.

Companies like Tencent Holdings Ltd’s Riot Games and World of Warcraft’s developer Blizzard have introduced new viewing metrics, and Sweden’s Modern Times Group AB on Sept 26 said it has enlisted Nielsen to provide data on how many people are actually watching their ESL and Dreamhack events.

The Star 6.6 DEAL: 35% OFF Digital Access

Monthly Plan

RM 13.90/month

RM 9.04/month

Billed as RM 9.04 for the 1st month, RM 13.90 thereafter.

Best Value

Annual Plan

RM 12.33/month

RM 8.02/month

Billed as RM 96.20 for the 1st year, RM 148 thereafter.

Follow us on our official WhatsApp channel for breaking news alerts and key updates!

Others Also Read