Despite resistance, crunch continues to define the videogame industry


LOS ANGELES: Today, in the videogames industry, the concept of excessive “crunch” – mandatory overtime, usually couched as part of a final push to finish a game – is decried in almost all corners, from industry whitepapers to convention panels. 

Yet, as article after article rolls off the presses exposing the draconian conditions that massive games are produced under, it’s clear that the practice continues to persist all across the globe. In recent weeks, several high-profile news stories have revealed a stark divide in the culture of game-making, with anti-crunch activists on one side and several luminaries of the industry on the other, however unwittingly. 

Get 20% OFF The Star Digital Access

Monthly Plan

RM 13.90/month

RM 11.12/month

Billed as RM 11.12 for the 1st month, RM 13.90 thereafter.

Best Value

Annual Plan

RM 12.33/month

RM 9.87/month

Billed as RM 118.40 for the 1st year, RM 148 thereafter.

Follow us on our official WhatsApp channel for breaking news alerts and key updates!

Others Also Read