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When Nintendo went mobile


Unfortunately, for a game that’s about speed and skill, Super Mario Run feels tediously slow, since it constantly needs to connect to the Internet.

Unfortunately, for a game that’s about speed and skill, Super Mario Run feels tediously slow, since it constantly needs to connect to the Internet.

As 2017 comes to an end, I would like to look back and appreciate what an interesting year it has been for my favourite videogame company, Nintendo. Sure, this may be the year of the Switch console, but people overlook that 2017 is also the year that Nintendo really started making games for mobile devices. No, not the 3DS and Game Boy – those are handhelds.

The obvious question now is can Nintendo repeat the success it has had making great, high-quality handheld games in the incredibly saturated, free-for-all mobile games market?

Science Technology , Nintendo , mobile , games , hits , 2017

   

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