Italy launches EU-backed probe into Microsoft-owned gaming companies


FILE PHOTO: The logo of Microsoft at the 10th edition of the VivaTech technology startups and innovation fair in Paris, France, June 18, 2026. REUTERS/Gonzalo Fuentes/File Photo

Oct 8 (Reuters) - Italy's antitrust ⁠authority said on Thursday it had launched a probe into ⁠several Microsoft-owned video-game makers over their use of virtual currencies.

• ‌Italy's probe is aimed at Activision Blizzard, among other companies of the Microsoft group, the antitrust authority said in a statement, without naming the others

• Microsoft was ​not immediately available for comment

• The move is ⁠part of a wider ⁠European Union-coordinated initiative by the EU's Consumer Protection Cooperation (CPC) Network. The network ⁠launched ‌actions last month against nine video-game companies, including Riot Games, Ubisoft and Supercell, and had earlier opened a separate ⁠action against Microsoft-owned Activision Blizzard

• The aim of the ​coordinated action is ‌to promote transparency and fairness in the gaming sector, particularly ⁠protecting the rights ​of minors

• The probes focus on the transparency and fairness of in-game virtual currencies used to purchase cosmetic upgrades, weapon enhancements and other digital ⁠items, the Italian regulator said

• Purchases are ​often priced in virtual currencies rather than euros and may involve multiple layers of conversion, making it harder for consumers to understand how much ⁠they are spending, the authority said

• The Italian Competition Authority will act as lead authority, working together with peers in Norway and Denmark

• The watchdogs will seek to determine whether the companies may have ​committed a "widespread infringement" of EU consumer protection ⁠rules affecting consumers in at least three EU member states

• The coordinated ​action complements investigations the Italian regulator opened ‌nationally in December into Microsoft group ​companies over the popular games "Diablo Immortal" and "Call of Duty Mobile".

(Reporting by Anna Uras; Editing by Giulia Segreti and Xevi Fontdegloria)

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