CD Projekt RED to launch remastered version of 'The Witcher 3' ahead of new expansion


FILE PHOTO: A bird flies in front of the Cd Projekt logo at its headquarters in Warsaw, Poland January 21, 2020. Picture taken January 21, 2020. REUTERS/Kacper Pempel/File Photo

Aug 26 (Reuters) - CD ⁠Projekt RED will publish a remastered version of its 2015 blockbuster "The Witcher ⁠3" on September 29, ahead of a 2027 launch of a new expansion ‌for the video game, it said late on Tuesday.

Poland's biggest video game developer showcased a trailer for "The Witcher 3: Wild Hunt - Remastered" and a teaser trailer for its upcoming third expansion, titled "Songs of the ​Past", at the Opening Night Live of the world's ⁠biggest video game trade fair Gamescom.

It ⁠did not specify a release date for the expansion, but confirmed the 2027 launch.

"The ⁠Witcher ‌3", a winner of more than 250 Game of the Year awards, is among the world's all-time best-sellers, with more than 65 million copies sold ⁠since its launch.

"We expect the remaster launch to have a ​meaningful positive impact on ‌the company’s fourth quarter results, while also helping to further expand The Witcher ⁠3 installed ​base ahead of the release of Songs of the Past, potentially to 70-75 million copies by then," Erste Group analyst Krzysztof Tkocz said in a note to investors.

The remastered version will be ⁠available as a free upgrade to all owners ​of the original game on GOG, Steam, Epic Games Store, PlayStation 5 and Xbox Series X/S. The game will also get a native version for Nintendo Switch 2.

All current owners ⁠of the base game will also gain free access to the two existing expansions to "The Witcher 3", and both of them will be included in the remastered version.

"This maps a great opportunity for people ... to jump in with the improvements on the remaster ​update and get a whole lot of stuff for ⁠free before we ship the Songs of the Past," CD Projekt RED level design lead ​Miles Toast said after the trailer showcase.

Offering the remaster ‌free of charge should further strengthen players' ​trust in the company, Tkocz wrote, noting that many developers release them as separate paid products.

(Reporting by Adrianna Ebert in Gdansk; Editing by Milla Nissi-Prussak)

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