Roblox slashes annual bookings forecast as new safety features take their toll


A boy poses for a photo while holding a smartphone in front of a screen displaying a character of the U.S. children's video game Roblox, in this illustration taken December 8, 2025. REUTERS/Ramil Sitdikov/Illustration

April 30 (Reuters) - Roblox ⁠cut its annual bookings forecast on Thursday, signaling that new safety ⁠initiatives may impact user growth and spending on its popular videogame ‌platform, sending its shares down over 18% in extended trading.

The company expects fiscal 2026 bookings of $7.33 billion to $7.6 billion, lower than its earlier forecast of $8.28 billion to $8.55 billion.

Investments in recommendation algorithms ​and higher developer rewards have helped Roblox draw ⁠in millions of users looking ⁠to play free games and socialize with friends. But multiple cases of child ⁠exploitation ‌and grooming on the platformhave resulted in national bans, lawsuits and investigations into Roblox's safety framework.

To ease concerns, the platform unveiled age-based ⁠accounts and age verification early this year to limit ​communication and interaction between ‌younger and older users, while also rolling out broader content monitoring.

"What ⁠we have observed ​since we started rolling out age-gating of communications features in January is less communication engagement on the platform," CFO Naveen Chopra told Reuters in an interview.

"That does tend ⁠to have some knock-on effects in terms ​of content virality, which can then impact things like App Store ratings and the like."

Roblox now sees a sequential decline in daily active users (DAU) in the second ⁠quarter. Average DAU for the first quarter stood at 132 million, up 35% from a year ago.

Second-quarter bookings are forecast between $1.55 billion and $1.61 billion, below estimates of $1.83 billion, according to data compiled by LSEG.

Meanwhile, Roblox also announced a ​new project code-named "Roblox Reality,"which will allow developers to build ⁠photorealistic games by blending videogame engines and AI world models.

The use of AI ​in videogame development - a divisive topic within the ‌industry - has increased significantly in recent times ​as publishers look for ways to curb costs and speed up game creation.

(Reporting by Zaheer Kachwala in Bengaluru; Editing by Jonathan Ananda)

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