Epic Games to cut more than 1,000 jobs as Fortnite usage falls


Fortnite game installing on Android operating system is seen in this illustration taken, May 2, 2021. REUTERS/Dado Ruvic/Illustration

March 24 (Reuters) - Epic Games ⁠said on Tuesday it would cut more than 1,000 jobs ⁠after a drop in engagement for "Fortnite," its flagship title, the latest ‌cuts in the video-game industry whose growth has stalled amid economic uncertainty.

The cuts, along with more than $500 million in savings from lower contracting and marketing spending and ​unfilled roles would put the company in "a ⁠more stable place," Chief Executive ⁠Tim Sweeney said in a note to employees.

The cuts are the ⁠latest ‌in the gaming sector, where companies have faced weaker growth as consumers have been sticking with proven titles amid ⁠economic uncertainty.

But even those, especially live services games, which ​depend on a ‌steady stream of new content to keep players engaged, are ⁠now showing ​signs of cracks.

"We've had challenges delivering consistent Fortnite magic," Sweeney said, adding "market conditions today are the most extreme" since the early days of the ⁠company founded in 1991.

"The layoffs aren't related ​to AI," Sweeney noted amid industry worries the technology could replace video-game developers.

The move marks Epic's second major round of layoffs in three years. ⁠In September 2023, the company cut about 830 jobs, or roughly 16% of its workforce.

It was not immediately clear what percentage of staff would be impacted by Tuesday's announcement.

The gaming sector has faced ​mounting pressure. In September, Electronic Arts laid off hundreds ⁠of workers and canceled a Titanfall game that was in development ​at its Respawn Entertainment unit, according to ‌media reports. Amazon's broader job cuts late ​last year also affected its gaming division.

(Reporting by Aditya Soni and Kritika Lamba in Bengaluru; Editing by Tasim Zahid)

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