Although video games are often criticised for their negative impact on children, they could actually contribute to their well-being. But on one condition: they must be designed with the needs of children in mind, according to new research conducted by Unicef Innocenti and several collaborating institutions, including New York University.
Video game publishers have the capacity and responsibility to support the well-being of children through the games they produce. This is demonstrated by the findings of a recent report titled "Digital Technology, Play and Child Well-being: Responsible Innovation in Technology for Children."*
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