Inside Cyberpunk 2077’s disastrous rollout


An ad for the Cyberpunk 2077 game for the Sony Playstation at a shop in Tokyo. CD Projekt employees, discussing the game’s creation for the first time, described a company that focused on marketing at the expense of development, and an unrealistic timeline that pressured some into working extensive overtime long before the final push. — AFP

CD Projekt SA chief executive officer Marcin Iwiński made a public mea culpa this week about the disastrous rollout of the video game Cyberpunk 2077 in December. He took personal responsibility and asked fans not to blame the team.

In a somber five-minute video address and accompanying blog post, Iwiński acknowledged the game “did not meet the quality standard we wanted to meet. I and the entire leadership team are deeply sorry for this”.

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