All game for new learning method


Teacher’s touch: Noor Hasanah helping her pupils with the programme.

FROM looking for recipes online to tracking how many steps we take in a day, everything we do revolves around technology.

With the rapid growth in the usage of technology today, Multimedia Development Corporation (MDeC) has implemented a new information and communications technology (ICT) programme – Digital Technology at School (Digital.Tech@School).

Implemented in 24 schools in peninsular Malaysia, the programme is a pilot project which focused on computational thinking, problem-solving and higher order thinking skills (HOTS).

SK Presint 14 (1) Putrajaya, was one of the 24 selected schools under the project.

Twins Raja Batrisyia and Raja Sabrynna Raja Razman Shah, 12, both pupils from the school said that the programme was more than just fun.

“The programme was very engaging especially when we were grouped with our classmates whom we rarely socialise with,” said Raja Sabrynna.

“This way, we learn how to engage and mix with others, and not just stay within our circle.”

Mental boost: Both the teachers and their charges were pleased with the programme which engaged them in teamwork and thinking activities.
Mental boost: Both the teachers and their charges were pleased with the programme which engaged them in teamwork and thinking activities.

Raja Batrisyia said she was now better armed with technological knowledge and skills.

It kept students engaged with games like Finding Fadli which demanded pupils to use their critical thinking skills.

“We learn how to solve mysteries and how to capture the criminals in the game,” said Raja Batrisyia.

Her teacher Ros Anizam Hussain said that pupils had to put on their thinking caps and “investigate” using “credible witnesses”.

Twelve-year-old Ahmad Benjamin enjoyed the programme as he had the opportunity to learn programming and create animation.

“It encourages kids to learn more about technology,” he added.

As a gamer, Lyana Zubir,12, found Digital.Tech@School “awesome” as it was a chance to learn how to create games.

“It was fun as I get to work with my friends,” she added.

Another teacher at the school Noor Hasanah Hashim said the corporation provided the teachers with the necessary training and skills.

Apart from guides and providing references from different websites, the teachers registered for online courses.

“This is a new programme and as teachers, we have to equip ourselves too,” she said.

We also had discussions after every lesson to see if they understood the module,” Noor Hasanah said.

Ros Anizam believed that through the programme, there would be pupils who would become future inventors and programmers.

“Pupils learn how to analyse the information they’ve gathered,” he said

Ros Anizam explained that through Digital.Tech@School, pupils were now better at working together in solving problems.

Groups which show teamwork will receive a point and be rewarded with a badge.

Each badge is presented for a job well done like finding the suspect, completing a mission and solving problems.

Ros Anizam added that implementing the new age teaching methodology was an easy way to get pupils interested in ICT.

“I think schools nationwide should try this method as it is interesting and easy for the pupils to understand,” he said, adding that the programme focused beyond ICT skills.

The implementation of the project would be determined by the overall performance of the students, and the skills they have gained so far in using the programme.

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