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YouTube announced a change to its content guidelines that will be more permissive in allowing depictions of violence in video-game content – as long as it's not the sole focus of a video.
Google Malaysia has announced that a 6% digital tax on its services will take effect starting next year.
Female representation in eSports is in a 'terrible state' and attitudes must change for women gamers to feel more welcome, according to Team Vitality co-founder and chief executive Nicolas Maurer.
Jon Jacobs was a financially struggling actor in real life but a wealthy trader in an online videogame when he had his breakthrough: what if he could turn his virtual success into a steady stream of real dollars?
Tencent Holdings has launched an online comic book adaptation of The Three-Body Problem, China's most popular science fiction novel – its first such global launch in multiple languages as it seeks to drum up overseas interest for Chinese content.
With the rise of workplace perks like unlimited paid vacation and flexible work-from-home policies, it would be fair to assume freedom and autonomy are of utmost importance to today's workers.
Google’s new game-streaming service Stadia demonstrates the possibilities of gaming from the cloud, but experts say it’s hindered by a lack of compelling video ames and a convoluted pricing scheme.
Nintendo Co Ltd unveiled its first Japanese store on Nov 19 in Tokyo's trendy Shibuya shopping district, in a step towards greater commercialisation of its cast of popular characters.
With its Stadia, Google intends to liberate high-quality videogames from the shackles of consoles that have ruled the world of immersive play.
Ever-expanding Google becomes a gaming company Nov 19 with the launch of its Stadia cloud service that lets people play console-quality videogames on a web browser or smartphone.