World electronic gaming revenues to grow 9.6% to US$152.1bil in 2019: report


FILE PHOTO: A larger than life gaming character statue greets attendees during opening day of E3, the annual video games expo revealing the latest in gaming software and hardware in Los Angeles, California, U.S., June 11, 2019. REUTERS/Mike Blake/File Photo

NEW YORK: The global video and electronic games market will generate US$152.1bil (RM635.24bil) in 2019, up 9.6% over last year as gaming morphs into content and communication, according to a report by gaming analytics firm Newzoo on June 18.

It is "the complete convergence of different forms of digital entertainment all coming together", Peter Warman, chief executive of the Netherlands-based firm, told Reuters in a phone interview.

Play, subscribe and stand a chance to win prizes worth over RM39,000! T&C applies.

Monthly Plan

RM 13.90/month

RM 11.12/month

Billed as RM 11.12 for the 1st month, RM 13.90 thereafter.

Best Value

Annual Plan

RM 12.33/month

RM 9.87/month

Billed as RM 118.40 for the 1st year, RM 148 thereafter.

Follow us on our official WhatsApp channel for breaking news alerts and key updates!

Next In Tech News

Meta, YouTube verdict escalates calls for teen social media limits
AI machine sorts clothes faster than humans to boost textile recycling in China
Anthropic rushes to limit leak of Claude Code source code
Seeking a sounding board? Beware the eager-to-please chatbot.
Crisis contractor for OpenAI, Anthropic eyes a move to combat extremism
Meet the new AI coworker who won’t stop snitching to your boss
EU, US to tackle digital frictions through talks
Perplexity AI machine accused of sharing data with Meta, Google
The AI video apps gaining ground after OpenAI declared�Sora dead
Advocacy groups urge YouTube to protect kids from 'AI slop' videos

Others Also Read