How video games are shaping a generation of boys, for better and worse


For better or worse, video games have become a central way that young people socialise and provide them – especially boys – with a sense of belonging. — Iris de Moüy/The New York Times

In the last decade and a half, boys and young men ages 15-24 more than doubled their average time spent gaming, to about 10 hours a week, according to a major survey.

Some teachers say gaming has disrupted focus in classrooms. Some economists have linked it to the decline in young men’s work hours. Many readers told us it was a chief reason for the recent struggles of boys and young men, when we started our series on the subject in May.

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