Roguelites have grown to become one of the more enduring genres in video games in the past decade. It’s a style that works with smaller teams because it emphasises tight gameplay loops and procedurally generated levels that offer nearly endless replayability.
Cellar Door Games found success with Rogue Legacy. Dead Cells put Motion Twin on the map. Supergiant Games found massive success with Hades. Brownies Inc, a Japanese studio founded by Shinichi Kameoka, who worked on the Mana series, hopes to find similar success with Towa And The Guardians Of The Sacred Tree.
