Back in 2002, protagonist Jubei Yagyu’s revenge tale against Oda Nobunaga, the new leader of the demons, was cutting edge graphically and cleverly used design to overcome the limitations in the system. — Capcom
To see how far gaming has come, it’s important to know where it has been. Over 20 years, visual fidelity has improved so much that it’s harder to tell video games from live-action movies. The voice work has taken an enormous leap as the actors behind digital characters become stars in their own right, and the gameplay has been refined to the point that older titles feel clunky at times.
The quality is so much better that playing the remaster of Onimusha 2: Samurai’s Destiny can be grating to those used to the likes of The Last of Us. But the Capcom sequel must be put in context. It was released at a time when having a protagonist that resembled a real-life actor was a novel idea and environments were static pre-rendered scenes rather than fully polygonal worlds. After all, the PlayStation 2 hardware could only handle so much.
