Review: 'Onimusha 2: Samurai’s Destiny' remaster an uneven experience


Back in 2002, protagonist Jubei Yagyu’s revenge tale against Oda Nobunaga, the new leader of the demons, was cutting edge graphically and cleverly used design to overcome the limitations in the system. — Capcom

To see how far gaming has come, it’s important to know where it has been. Over 20 years, visual fidelity has improved so much that it’s harder to tell video games from live-action movies. The voice work has taken an enormous leap as the actors behind digital characters become stars in their own right, and the gameplay has been refined to the point that older titles feel clunky at times.

The quality is so much better that playing the remaster of Onimusha 2: Samurai’s Destiny can be grating to those used to the likes of The Last of Us. But the Capcom sequel must be put in context. It was released at a time when having a protagonist that resembled a real-life actor was a novel idea and environments were static pre-rendered scenes rather than fully polygonal worlds. After all, the PlayStation 2 hardware could only handle so much.

A bigger scope from the original

Back in 2002, protagonist Jubei Yagyu’s revenge tale against Oda Nobunaga, the new leader of the demons, was cutting edge graphically and cleverly used design to overcome the system’s limitations. It was also a more ambitious title that took the core concept of a samurai defeating an army of evil and expanded it out to include a village and a wider cast of characters.

It’s a bigger game in scope from the original, and thankfully, developers leveraged modern consoles’ horsepower to upgrade the project around the edges. It supports high-definition screens and improved graphical touches to the character models, though the blocky sausage fingers remain. All of this makes visuals passable by today’s standards. The campaign isn’t a treat for the eyes, but it won’t scar players’ eyeballs either.

Important upgrades

The best changes come in the control scheme and gameplay. Capcom modernises the control scheme so that players don’t have to deal with the infamous tank controls of this era. For purists, the developers keep it in and tie it to the directional pad, but Onimusha 2 works much better with the free movement of the left analog stick.

The team also modified the controls so that players spend less time in menus. Players can hit R3 to bring up a map to help them navigate the world, and they can switch weapons on the fly. Unfortunately, cycling through the arsenal still feels cumbersome, especially when enemies swarm players. It’s often better to just pause the game and find the right weapon for the situation.

Although the controls were improved, Onimusha 2 is still a product of its generation. Moving around the world means controlling the protagonist, Jubei Yagyu, across flat images and those pictures constantly shift as players move to different parts of rooms. It’s almost like playing a game through security cameras. It’s disorienting and players may not have a great angle on fighting foes who could be hiding behind corners or off camera.

The free movement mitigates some of these issues, allowing players to dodge attacks, but again, the switching camera angles still present confusion and control issues.

Ahead of its time

Beyond that, Onimusha 2 has several forward-thinking ideas. It expands on the core combat with four elemental weapons and one secret armament. The swords, spear and hammer all have their advantages in combat and players will have to switch among them to efficiently defeat enemies. When demon’s die, they release orbs that Jubei can absorb and use to upgrade his arsenal and armor. He even has an ability to transform into a more powerful ogre to deal heavy damage to adversaries.

More importantly, Jubei runs across four potential allies on his adventures. Players offer them gifts, and depending on how they like Jubei, the supporting cast will show up in different parts of the adventure to lend a hand. That makes each play-through slightly different.

Although I appreciated the characters’ backstories, the horrific English voice acting in Onimusha 2 blunted any of the drama, with some scenes coming off as cringy. The performances hinder but don’t torpedo an adventure that is fun but also joyously weird.

Modern AAA titles have a focus-grouped sameness to them. When one genre becomes successful, other developers ape that aesthetic, and that creates deja vu projects that feel like an experience gamers have played before. Onimusha 2 is far from that. It’s an unabashedly strange mix of historical fiction and the supernatural with the occasional robot thrown in. That type of energy is missing in a lot of current titles, and Capcom’s remaster is a reminder that this vibrancy still exists in the past. – Bay News Area Group/Tribune News Service

Onimusha 2: Samurai’s Destiny

Two stars out of four

Platform: PlayStation 4, PC, NIntendo Switch, Xbox One

Rating: Mature

 

Follow us on our official WhatsApp channel for breaking news alerts and key updates!

Next In Tech News

OpenAI creates new unit with $4 billion investment to aid corporate AI push
Shein accuses Temu of 'industrial scale' copyright breaches in UK legal battle
Alphabet considers first yen bond sale to fund AI goals
EU Commission in talks with OpenAI and Anthropic over AI models
Circle sees revenue boost as stablecoin demand rises amid volatility; shares up
AI labs should pass safety review to get US government contracts, group says
Disneyland rolls out facial recognition at US park's entrances
US prepares AI security order that omits mandatory model tests
Google settles racial discrimination lawsuit for US$50mil
Who are you getting your health advice from?

Others Also Read