Nintendo’s new Pokémon game has stronger debut than ‘Pokémon Go’


Pokémon Go has generated over US$5bil (RM22.32bil) of in-app purchases since launching in 2016, according to Apptopia data. — Photo by Mika Baumeister on Unsplash

Early revenue for Nintendo Co’s new mobile Pokémon game is more than 70% higher than what Pokémon Go generated at launch. Even so, it might not be the blockbuster the company needs to reverse persistent sales declines.

The game, Pokémon Trading Card Game Pocket, has grossed about US$101mil (RM451.02mil) and amassed over 38 million downloads in its first 25 days, according to the analytics company Apptopia Inc. By contrast, Pokémon Go generated roughly US$59mil in the same period after it debuted in 2016.

Still, it will be challenging to match the long-term success of Pokémon Go, a first-of-its-kind game for Nintendo and co-creator Niantic Inc that gained popularity by turning an augmented-reality character hunt into a social experience for gamers.

“It is highly unlikely to be as big as Pokémon Go, which generates around US$1bil (RM4.46bil) annually,” Wedbush Securities analyst Michael Pachter said in an email. “Nintendo gets 32% of profit and it is likely profit is no more than US$250mil (RM1.11bil) annually,” he added.

A Nintendo spokesperson did not immediately respond to a request for comment.

Nintendo earlier this month reported that its sales declined for a fifth consecutive quarter and cut its full-year outlook, citing weak software sales and flagging demand for its Switch gaming console.

Viral mobile Pokémon games have helped its top line in the past. Pokémon Go has generated over US$5bil (RM22.32bil) of in-app purchases since launching in 2016, according to Apptopia data. In a 2017 presentation, Nintendo attributed a boost in sales to the title’s success.

While Pokémon TCG Pocket is free to play, there’s also a US$10 (RM44.65) monthly premium subscription and in-game currency that allows users to purchase more virtual card packs and accessories.

Not all players are keen on paying for these extras. “There’s something about apps that I don’t want to pay for,” said Noah Eiseman, a daily user of the game. “I have not felt the pressure yet, but I have also been mostly collecting cards and not battling online.”

The new title – co-developed by DeNA Co and Creatures Inc – hit number one in the card game app category on both Google Play and Apple Inc’s App Store, surpassing popular games such as Mattel Inc’s UNO! and Activision Blizzard Inc’s Hearthstone. – Bloomberg

Follow us on our official WhatsApp channel for breaking news alerts and key updates!

Next In Tech News

'Clair Obscur': French hit with chance to sweep Game Awards
US phone imports from Samsung hub Vietnam hit lowest level since 2020
Oracle shares tumble as gloomy forecasts, higher capex reignite AI bubble concerns
STMicroelectronics opens new 1-billion-euro credit line with EIB
Australian teens boast after dodging new social media ban
Australia demands social media giants report progress on account bans for children under 16
Bitcoin dips below $90,000 as AI worries dent risk appetite
San Francisco woman gives birth in a Waymo self-driving taxi
OpenAI’s ChatGPT now lets users edit images with Photoshop
Instagram users given new algorithm controls

Others Also Read