Review: How ‘Have A Nice Death’ stands out from the rogue-lite crowd


Meet Death, the CEO of Death Inc in the game. — Gearbox Publishing/TNS

It's hard to stand out as a rogue-lite. The genre has grown in popularity in recent years because of the success of instant classics such as Spelunky and Hades. These games built a reputation on their difficulty and they balanced that out with their addictive and deep gameplay.

Similar to the original rogue-lites, these games force players to run through procedurally generated dungeons, but the catch is that players only have one life to reach the end. If they die, they have to start over. It's a brutal game design, but rogue-lites mitigate the challenge by letting players carry over at least one element from their run.

Save 30% OFF The Star Digital Access

Monthly Plan

RM 13.90/month

RM 9.73/month

Billed as RM 9.73 for the 1st month, RM 13.90 thereafter.

Best Value

Annual Plan

RM 12.33/month

RM 8.63/month

Billed as RM 103.60 for the 1st year, RM 148 thereafter.

Follow us on our official WhatsApp channel for breaking news alerts and key updates!

Next In Tech News

Like fancy Japanese toilets? You’ll love the sound of this.
Facebook 'supreme court' admits 'frustrations' in five years of work
Russia restricts FaceTime, its latest step in controlling online communications
Studies: AI chatbots can influence voters
LG Elec says Microsoft and LG affiliates pursuing cooperation on data centres
Apple appoints Meta's Newstead as general counsel amid executive changes
AI's rise stirs excitement, sparks job worries
Australia's NEXTDC inks MoU with OpenAI to develop AI infrastructure in Sydney, shares jump
SentinelOne forecasts quarterly revenue below estimates, CFO to step down
Hewlett Packard forecasts weak quarterly revenue, shares fall

Others Also Read