Review: 'Marvel Snap’ marries cards and comic books in brilliant concept


Players make a deck of 12 cards. They’re all characters or equipment from the Marvel universe, with some having powers that are interpretations of their abilities. — Nuverse/TNS

As a new father, Marvel Snap is the perfect game for me right now. It doesn’t ask a lot, it keeps me entertained and, best of all, it’s built for smartphones from the ground up. That means I can fit the collectible card game in the cracks of free time that emerge in my life.

It’s what I turn to when I’m trying to rock the baby to sleep at 2.37am I have one arm cradling the infant and the other trying to figure out where to place my Rocket Raccoon card for maximum effectiveness. The matches churn quickly with each contest lasting about five minutes. By the time my boy dozes off, I have played through four or five matches, making what could have been a trying part of my day a little better.

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