How Pixar team created the environment of ‘Toy Story 4’


The progression of software tools allowed for the realistic rain effect during the storm scene that opens the film, and didn't pose the challenge it posed in the first Toy Story. Similarly, the team could work on details such as fabric fibers and levels of dust particles. — Disney/Pixar

LOS ANGELES: When Toy Story was first released in 1995, the most important element was the story, and for each subsequent installment that followed, story was vital.

Production designer Bob Pauley, who has been on the Pixar journey from the beginning, explained, "Every time, the story was key. Looking back at Toy Story it looks a bit like a video game, but that story still holds up and that's the main spine."

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