Epic Games’ Tim Sweeney explains Epic Games store 12% cut


  • TECH
  • Thursday, 25 Apr 2019

SAN FRANCISCO, CALIFORNIA - MARCH 20: Attendees walk by the Epic Games booth at the 2019 GDC Game Developers Conference on March 20, 2019 in San Francisco, California. The GDC runs through March 22. Justin Sullivan/Getty Images/AFP == FOR NEWSPAPERS, INTERNET, TELCOS & TELEVISION USE ONLY ==

LOS ANGELES: Epic Games founder and CEO Tim Sweeney took to Twitter to explain why the Epic Games Store takes just 12% of revenue from its clients.

“Why 12%? We chose this number to provide a super-competitive deal for partners while building an enduring and profitable store business for Epic,” wrote Sweeney. “From that 12%, we net around 5% after direct costs and that could grow to 6-7% with greater economies of scale.”

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