LOS ANGELES: Game developers dream of building gameplay that automatically adapts to the player’s skill level, where no player ever leaves because they got lost, frustrated, bored, or harassed by other players.
Game writers talk about designing stories where every choice the player makes, however small or large, affects the rest of the narrative so that every play experience is unique. And builders of sandbox games imagine simulations where you could stop any random character on the street, engage them in conversation, and find that they had a rich backstory and inner life.