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The flops are piling up for videogame titans


The saga of Take-Two, which had last year’s best-seller in Red Dead Redemption 2, illustrates how hard it can be to predict those recurring revenues the industry has been chasing. — AFP Relaxnews

The saga of Take-Two, which had last year’s best-seller in Red Dead Redemption 2, illustrates how hard it can be to predict those recurring revenues the industry has been chasing. — AFP Relaxnews

In recent years, the videogame industry looked like it had found the antidote to the boom-bust cycles that had long plagued the business. 

Publishers focused on a few well-known titles and extended their lives through in-game purchases, expansion packs and online tournaments. Electronic Arts Inc, one of the largest players, doubled its market value to almost US$45bil (RM182.99bil) last year as a new era of steady, predictable revenue seemed at hand. Then, like a wrong turn in Pac-Man, it was game over. 

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