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E3 2018: Deadly battles continue to power hit videogames


'Anthem' blends multiplayer missions with individual progression on a sci-fi planet. — BioWare/Electronic Arts

'Anthem' blends multiplayer missions with individual progression on a sci-fi planet. — BioWare/Electronic Arts

LOS ANGELES: Bandits, soldiers, demons, zombies, aliens and other enemies will be shot, stabbed, bludgeoned, incinerated, or even blown up on the show floor of the Electronic Entertainment Expo opening here June 12. 

Deadly conflicts played out with stunning arsenals in creative fictional settings remain at the heart of blockbuster action videogames, with imagery getting richer and fight mechanics smoother due to improving technology. 

There was no shortage of bloody battle in games spotlighted at media events hosted by videogame industry titans in the days leading up to E3 showcase. 

And a hot videogame trend now is “Battle Royale” death-match games such as Fortnite and PlayerUnknown’s Battlegrounds in which players vie against one another to be the sole survivor. 

Shooting and swordplay have long been staples in a global videogame industry that the Entertainment Software Association said took in a total of US$116bil (RM462.20bil) worldwide last year. 

Violence in games has the trade group working to make sure politicians including US President Donald Trump understand that there is no link between that kind of play and what people do in the real world, ESA chief executive Michael Gallagher told AFP on Monday. 

Trump and the ESA met earlier this year after a slaughter at a US high school. 

Some blamed violence in media such as videogames, not access to guns, for such shootings. 

“One thing that has sunk in to a great degree is the truth that videogame violence has nothing to do with real-world violence,” Gallagher said of meetings with politicians on federal and state levels. 

“There are 2.6 billion gamers around the world, yet these outbreaks are uniquely American. It has got to be something else.” 

A growing number of policy numbers are “rejecting the notion outright” that videogames cause people to commit actual violence, according to Gallagher. 

“The tide has turned significantly,” he added. 

In the US, 22 states offer videogame companies economic incentives to set up shops and create jobs, according to Gallagher. 

Some 45,000 industry members are expected to attend E3, along with 15,000 gamers who bought tickets to get access to the show floor and its more than 200 exhibitors, the ESA said. — AFP

E3 2018 , Bioware , aliens , videogames , violence

   

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