Worldwide wearable device sales to grow 17%: report


  • TECH
  • Monday, 11 Sep 2017

STAR PERFORMER: Strategy Analytics estimates that some four million units of Apple Watches were shipping during the second quarter of this year, compared to the 4.6 million smartwatches that were shipped in 2014.

DUBAI: Gartner, Inc forecasts that 310.4 million wearable devices will be sold worldwide in 2017, an increase of 16.7% from 2016. 

Sales of wearable devices will generate revenue of US$30.5bil (RM127.93bil) in 2017. Of that, US$9.3bil (RM39bil) will be from smartwatches. 

In 2017, 41.5 million smartwatches will be sold. They are on pace to account for the highest unit sales of all wearable device form factors from 2019 to 2021, aside from Bluetooth headsets. By 2021, sales of smartwatches are estimated to total nearly 81 million units, representing 16% of total wearable device sales. 

"Smartwatches are on pace to achieve the greatest revenue potential among all wearables through 2021, reaching US$17.4bil (RM72.98bil)," said Angela McIntyre, research director at Gartner. Revenue from smartwatches is bolstered by relatively stable average selling prices (ASPs) of Apple Watch. 

"The overall ASP of the smartwatch category will drop from US$223.25 (RM936.42) in 2017 to US$214.99 (RM901.78) in 2021 as higher volumes lead to slight reductions in manufacturing and component costs, but strong brands such as Apple and Fossil will keep pricing consistent with price bands of traditional watches," she added. 

Apple will continue to have the greatest market share of any smartwatch provider. However, as more providers enter the market, Apple's market share will decrease from approximately a third in 2016 to a quarter in 2021. 

The announcement of a new Apple Watch expected in September may enable direct cellular connectivity for interacting with Siri, texting and transferring sensor data when the phone or WiFi is not present. We expect other consumer electronics brands such as Asus, Huawei, LG, Samsung and Sony to sell only 15% of smartwatches in 2021, because their brands do not have as strong an appeal as lifestyle brands for personal technologies. 

Two sub-categories that Gartner expects to perform well are kids' smartwatches and traditional watch brands, which will emerge as significant segments for smartwatches. Gartner expects kids' smartwatches to represent 30% of total smartwatch unit shipments in 2021. These devices are targeted at children in the two- to 13-year-old range, before parents provide them with a smartphone. 

The other sub-category, which will account for 25% of smartwatch units by 2021, is fashion and traditional watch brands. "Luxury and fashion watch brands will offer smartwatches in an attempt to attract younger customers," said McIntyre. A final sub-category is represented by the startup and while-label brands (eg, Archos, Cogito, Compal, Martian, Omate or Quanta), which will account for 5% of smartwatch unit sales in 2021. 

In 2017, 150 million Bluetooth headsets will be sold, an increase of 16.7% from 2016. Sales will increase to 206 million units in 2021, meaning Bluetooth headsets will remain the most sold wearable device through 2021.

The growth in Bluetooth headsets is driven by the elimination of the headphone jack by major smartphone providers. "By 2021, we assume that almost all premium mobile phones will no longer have the 3.5 mm jack," said McIntyre. 

Head-mounted displays (HMDs) account for only 7% of all wearable devices shipped in 2017, and will not reach mainstream adoption with consumers or industrial customers through 2021. "Current low adoption by mainstream consumers shows that the market is still in its infancy, not that it lacks longer-term potential," said McIntyre. 

Near-term opportunities for virtual reality HMDs among consumers are with video game players. Workers will also use them for tasks such as equipment repair, inspections and maintenance, but also in warehouses and manufacturing, training, design, customer interactions and more. 

Theme parks, theatres, museums and sports venues will purchase HMDs to enhance the customers' experience in interactive attractions or movies, and add information and supplemental images at sporting events. — Tribune News Service 

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