Mario Kart 8 Deluxe: Switching it up


Mario Kart 8 Deluxe for the Nintendo Switch is the best version of one of their best recent games, as well as a curiously compelling argument for the Switchs main hardware pitch. (Nintendo of America)

Nintendo has delivered the best version of one of its best recent games, as well as a compelling argument for the Switch’s hardware prowess, with Mario Kart 8 Deluxe.

Mario Kart 8 was easily one of the best games on Wii U. Three years later, it’s easy to dismiss Mario Kart 8 Deluxe for the Nintendo Switch as a mere stop-gap to smooth over the line-up as the developer puts the finishing touches on brand new games like Super Mario Odyssey.

What the company delivered, though, is the best version of one of their best recent games, as well as a curiously compelling argument for the Switch’s main hardware pitch.

The Switch is built around the idea of taking your games with you anywhere, and Mario Kart 8 Deluxe delivers that prospect in a way unheard of in the series so far. Even the best portable entry, Mario Kart 7, was stripped down to squeeze onto a handheld format. Mario Kart 8 Deluxe, by comparison, is utterly uncompromising.

Mario Kart 8 Deluxe
Mario Kart 8 Deluxe is a natural fit for the Switch.

The portable play is seamless and looks great on the Switch screen, without any half-measures in gameplay. While it’s not ideal, the ability to quickly start up a two-player game in a pinch with detached JoyCon controllers makes it inherently more inviting than download play onto a second 3DS.

All this makes Mario Kart 8 Deluxe a natural fit for the Switch, combining the portability of MK7 with the impeccable design of MK8.

The fact that it so well ­exemplifies a core strength of the Switch hardware is a feature, not a fluke. Surely Nintendo knew that of all the games to port, this one was a standout.

All-in bundle

Aside from making a cogent argument for the Switch itself, this Deluxe version comes with the bells and whistles you might expect from a re-release. It comes with all of the downloadable content unlocked from the beginning.

On top of that, the already sprawling roster saw five more additions: King Boo, Dry Bones, Bowser Jr, and since Mario Kart is slowly becoming inclusive of all things Nintendo, the Inkling Boy and Girl from Splatoon. A few old standby items like the Feather return, and some more vehicles have been added to unlock with coins.

Mario Kart 8 Deluxe (Nintendo)
The classic Balloon Battle is still a frantic mess of shells and ­bananas.

One returning feature, the ability to carry two items at a time, is the real game-changer. MK8 stripped you down to a single item, which often meant triggering it right before another Question block to swap for another.

Bringing back two items adds a layer of strategic depth, letting you use items more freely without ­worrying about being without them in the long stretches between blocks.

Not all the features are quite so polished. The Smart Steering ­feature, which is turned on by default, purports to make it ­easier for players to stay on the track. In practice, it would trigger inconsistently, which meant ­sometimes I would forget about it until it overcorrected on a turn, or steered me wrong.

It may work for a certain ­playstyle, but if you have any real experience with Mario Kart, you’ll probably want to turn it off quickly.

Back in the battle

The real standout addition in Deluxe is Battle Mode. My one ­serious gripe with the original release of MK8 was that the Battle Mode was so half-baked. It ­blended some mainstays of Battle Mode, like balloons to track your score total, with standard race tracks that weren’t conducive to funnelling players toward each other.

It was a bizarre oversight, and left me wondering if Nintendo ­really understood what made the Battle Mode arenas of past Mario Kart games so great.

Mario Kart 8 Deluxe proves that it not only understands, but that it can still iterate on those ideas beautifully. The revised Battle Mode brings back bespoke ­arenas, with ­fairways and crisscrossing paths that force confrontations.

Mario Kart 8 Deluxe
The Inkling Boy and Girl from Splatoon have also been added to the roster.

It includes a handful of ­returning arenas from past games, but five out of the eight are brand new and very well-­designed. I’m partial already to Urchin Underpass, a Splatoon-themed arena with a wide open area in the middle and ­several nooks stowed around the ­periphery.

Battle brings back a wide ­variety of play modes, too. The classic Balloon Battle is still a frantic mess of shells and ­bananas, and Coin Runners is about as straightforward a goal as it gets. Shine Thief and Bob-omb Blast return from Double Dash, representing very different ­playstyles.

While Shine Thief is all about playing keep-away, Bob-omb Blast requires ugly, chaotic ­confrontations with explosions all around you. No two modes feel like they’re overlapping goals, so ­setting the playlist to Random and going through them each one by one ­provides a great mix of gameplay.

The fifth mode, debuting in Mario Kart 8 Deluxe, is Renegade Roundup. This is the one that ­finally convinced me that Nintendo still gets the essence of Battle Mode. In it, ­players are split into teams – one group of cops with siren-equipped Piranha Plants ­permanently affixed to their karts, and the other, “renegades” who are trying to avoid them.

Mario Kart 8 Deluxe
Shine Thief and Bob-omb Blast return from Double Dash, representing very different ­playstyles.

When a renegade gets too close to a cop, they’re automatically chomped and placed in jail, a small caged section hovering above the map. But other ­renegades can free them by ­driving under the cage.

It sounds complex, but the ­signalling in the game is clear and intuitive, so it’s easy to pick up quickly. It captures several of the most dynamic elements of other Battle modes: the keep-away aspect of Shine Thief, the wide danger areas of Bob-omb Blast, and the risk-reward loop of Coin Runners.

It’s easy to feel heroic by freeing your fellow teammates, but the cops are so powerful that it puts a lot of extra pressure on the remaining players who aren’t imprisoned. It’s a standout right from the start, and helps round out the offerings of old favourites.

On your marks

In broad terms, I can ­understand why Mario Kart 8 Deluxe might be hard to justify for some players. It’s a re-release of a game Nintendo put out three years ago, and that Nintendo fans (who make up a large portion of the Switch ­audience) probably already played.

That said, this is a fantastic addition to the Switch library, not just as a great game but as one that benefits from the system’s core features. It adds the ­requisite new content and fixes the one large oversight of the original.

Mario Kart 8 was already one of the best in the series. Mario Kart 8 Deluxe is even better. — Shacknews.com/Tribune News Services

Mario Kart 8 Deluxe
(Nintendo)
Racing game for Switch
Price: US$59.99 (RM259)

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