ESA report: 2016 the year of VR for 40% of most frequent gamers


  • TECH
  • Wednesday, 04 May 2016

Two women playing video game, space for copy, selective focus, canon 1Ds mark III

The Electronic Software Association's annual report reveals that up to 40% of frequent game-players intend to buy a virtual reality headset in 2016, while the console could be becoming less important as a gaming platform. 

Some 63% of US households are home to at least one person who plays videogames regularly for three or more hours per week, the Electronic Software Association revealed in its updated 2016 report of Essential Facts About the Computer and Video Game Industry

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