SAN FRANCISCO: To get a sense of how investors view the promise of mobile gaming, one need look no further than Japan's GungHo Online Entertainment. With just one game under its belt, its stock has risen tenfold since October and its market cap almost equals that of decades-old Nintendo.
From veterans like Electronic Arts to rising stars such as Clash of Clans maker Supercell, the US$66bil (RM205bil) video game industry is scrambling to devise games and experimenting with ways to appeal to a generation of players that spends more time on mobile devices than on computers or consoles.