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Fox, along with three business partners, runs Echo Fox, a company that employs dozens of people dedicated to competing in professional videogame leagues.
Two weeks ago, Epic Games Inc held its first-ever Fortnite World Cup, a three-day videogame competition extravaganza that had – at one point – 2.3 million viewers from around the globe.
Two big titles were launched with gaming stations, competitions and cosplayers attracting fans and even new players.
Organisers of races all over who are wary of the coronavirus pandemic are trying to find creative ways to stage competitions.
Activision Blizzard's Media Networks division plans to use Facebook to expand the gaming giant's reach and bring eSports, or video-game competitions, to the masses.
The Toronto rapper recently entered a multiyear exclusive partnership with the nascent live-streaming platform, which launched to the public in November.
ESL and DreamHack, both owned by Sweden's eSports and gaming firm MTG, have entered a partnership agreement with livestreaming platform Huya as the Swedish company seeks to expand in the booming Chinese eSports market.
DJI has created a robot which teaches coding to young and old. The entirely programmable RoboMaster S1 is directly inspired by robotics competitions.
Hoping to coax homegrown entrepreneurs to take the plunge, the government is educating students, subsidising office spaces, and sponsoring conferences and competitions.
From The Masters to the US Open, IBM has been consistent in its involvement in real-world sports. Now IBM is hoping to evolve alongside it, “as sports play time migrates from the physical playing field to massive organised, multiplayer videogame competitions”.