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The box looked like an old VCR, the controller was comically large, and it was made by one of the most boring companies on earth. Somehow, the Xbox triumphed and gave Microsoft Corp the first-and last-successful video game console brand from an American company since Atari.
As worldwide restrictions push more people online, digital gender abuse is likely to worsen now that the Internet is an absolute necessity and there is no escape from it, said Azmina Dhrodia, a senior researcher at the World Wide Web Foundation.
It was a tale of death and Teletubbies.
Spotify has joined the ranks of streaming services like SoundCloud and YouTube as a hub for bootlegs of popular songs.
A painting of a woman using an iPad, a vase depicting children dreaming of computers – both historical objects with a contemporary twist highlighting the world’s growing digital divide during the coronavirus pandemic.
A look back on gaming history, from "prehistoric" Pac-Man to worlds as limitless as a hacker's imagination.
As the Covid-19 pandemic hit Seoul with full force last winter, mime and circus artist Kim Chan-su started his “two-job” life – as a courier and a circus clown. When not juggling on stage, he delivers meals and drinks from fried chicken to coffee in his Hyundai Tucson SUV, starting at noon and often finishing past midnight.
Surveillance in China: artist who hides from security cameras in Beijing wants to highlight invasions of privacy
For his latest project, artist Deng Yufeng led a group down a Beijing street with the aim of not getting seen on any of its 90-odd surveillance cameras. China is home to 18 of the world’s 20 most monitored cities and over half the surveillance cameras in use globally, according to a study by one tech website.
GitHub launched an ambitious archiving programme so that future historians would have a better grasp of open-source projects designed by current and past developers.