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Timnit Gebru, a co-leader of the Ethical Artificial Intelligence team at Google, said she was fired for sending an email that management deemed “inconsistent with the expectations of a Google manager”, according to a series of Twitter posts late Wednesday night.
E-learning: Underprivileged students in Malaysia turn to online initiatives to secure secondhand laptops
As e-learning becomes the new norm during the pandemic, underprivileged students turn to online initiatives to secure a secondhand laptop.
Teaching in India moved online at the end of March during the coronavirus lockdown. But children from poorer homes and remote regions are struggling to continue their education as many have limited access to technology.
Class of Covid graduates are likely to have a harder time than students who graduated just one or two years earlier, and their personal experiences provide a window into the post-pandemic economy.
The Instagram posts, most of which are anonymous, are shared on accounts that can have thousands of followers – offshoots of similar social media campaigns among students and alumni nationwide who are calling out racial injustices on their campuses.
In the early weeks of the coronavirus outbreak, Anthony Tan, the CEO of South-East Asia's biggest ride-hailing firm, recalls how he mistook the infection to be a China-only problem, similar to the Severe Acute Respiratory Syndrome in 2003.
Microsoft Corp has emerged as the most likely buyer of the US operations of TikTok, the popular Chinese short-video app that US President Donald Trump is preparing to effectively ban on national security grounds.
White House trade adviser Peter Navarro suggested on Aug 3 that Microsoft Corp could divest its holdings in China if it were to buy the Chinese owned short-video app TikTok.
Business software group SAP disclosed on May 5 that some of its cloud products did not meet contractual or statutory security standards and said it would take remedial action to fix the problem as soon as possible.
How a video game uses magical realism to reframe the way Americans think about debt and homelessness
When the nearly decade-long journey of Kentucky Route Zero began with a crowdfunding campaign in 2011, it was pitched as a surrealist road adventure with a retro look and a folksy tone, the sort of point-and-click-styled game that went out of favor in the early 1990s but was finding new life as a niche independent product.