The National Library of Malaysia (PNM) has launched the Immersive Learning Centre to digitise national heritage and expand digital learning. Photo: National Library of Malaysia
The National Library of Malaysia (PNM) has launched the Immersive Learning Centre, an initiative aimed at advancing the digitisation of the nation’s heritage assets while broadening access to technology-driven digital learning.
PNM director-general Edy Irwan Zulkafli said the centre reflects the government’s aspiration to position libraries as modern, inclusive learning hubs, while reinforcing PNM’s role in leading digital transformation within the library sector.
"The Immersive Learning Centre introduces the use of technology such as Virtual Reality (VR), Augmented Reality (AR), the metaverse, holograms, librarian avatars, curved LED screens, interactive panels, Robozone, and an AR Photobooth to support more interactive and high-impact learning methods," he said.
Located at PNM’s premises along Jalan Tun Razak in Kuala Lumpur, the centre was developed under the Fifth Rolling Plan (RP5) of the 12th Malaysia Plan (MP12) and Budget 2025. Construction began on March 15, 2025, and was completed on Nov 28, 2025.
Edy Irwan said the initiative, implemented under the Ministry of National Unity (KPN), also seeks to strengthen digital literacy and promote the use of technology as a tool for fostering national unity.
He added that PNM will continue to integrate modern technologies across its services to support human capital development and ensure that technology-based learning opportunities remain accessible to all segments of society, regardless of background or educational attainment.
PNM visitor Mohd Amir Saari, 34, described the centre as a meaningful departure from the conventional library model.
"At first glance, this centre offers a very different experience. Usually, libraries are associated only with books, but the concept brought here is something new, especially for those of us who often visit Kuala Lumpur," he said.
Amir noted that the incorporation of new technologies, particularly digital gaming elements, is not only engaging but also effective in delivering information, especially to younger audiences who are closely connected to technology.
He added that the technology-driven learning approach broadens pathways for knowledge exploration beyond traditional print-based resources.
"Interestingly, this centre not only benefits youngsters but has also added value to adults. This shows an inclusive and relevant approach to all segments of society," he added. - Bernama
